01 / EXPERIENCE
PERIOD
2025.11 — PRESENT
LOCATION / TYPE
ASSISTANT SYSTEMS ARCHITECT
REMOTE
Our English
ROLE OVERVIEW
Technical game designer and systems architect leading game development, systems architecture, production workflows, platform integration, and cross-functional delivery for an AI-powered English learning platform.
KEY CONTRIBUTIONS
- • Led five educational games from prototype to launch in 11 months across Unity WebGL and HTML5, overseeing gameplay systems, technical implementation, production workflows, and delivery across web and LMS environments.
• Led a three-person production team supporting ongoing content updates, delegating and reviewing CSV changes, build generation, deployment, and release preparation while maintaining technical standards and delivery quality.
• Designed and implemented systems spanning gameplay, progression, scoring, feedback, level and journey flows, runtime modes, responsive UI, player data, and platform integration.
• Established comprehensive technical and design documentation across the game development pipeline, including tutorials, implementation guides, design specifications, scripting standards, data architecture, build and deployment procedures, integration guides, QA workflows, and troubleshooting references—turning recurring processes into standardized, repeatable team workflows.
• Designed scalable CSV/JSON content and player-data architecture and built internal authoring, administration, QA, conversion, and SCORM build tools to streamline content production and reduce repetitive manual work.
• Designed and developed an earlier Marketplace web experience and leaderboard system, then integrated the game portfolio with the current production Web App through runtime messaging and player-data flows supporting identity, game context, progression, scores, rewards, avatars, and completion events.
• Owned complex cross-platform development and delivery across Unity WebGL, HTML5, Azure, GitHub, Web App integration, and SCORM/LMS environments, collaborating with curriculum, design, engineering, QA, external development teams, and platform partners to diagnose integration issues and deliver production-ready systems.
TECHNOLOGIES / AREAS
Mobile / PC · HTML / CSS / JavaScript · Unity C# · Microsoft Azure · GitHub · PhotopeaÂ
PERIOD
2022.01 — 2025.03
LOCATION / TYPE
REMOTE
TECHNICAL DESIGNER
EYES OUT
ROLE OVERVIEW
Technical Designer contributing to SLEEP AWAKE from pre-production through release, working across gameplay systems, AI, UI, progression, puzzles, cinematics, and narrative implementation.
Joined EYES OUT during the studio’s development partnership with Epic Games. SLEEP AWAKE was published by Blumhouse Games and showcased at The Game Awards, Summer Game Fest, Tribeca Festival, Future Games Show, and The Horror Game Awards.
KEY CONTRIBUTIONS
- • Owned and developed player-facing systems spanning UI, progression, inventory management, collectibles, lore discovery, tutorials, and related gameplay features.
• Created AI behaviors for enemy encounters and friendly NPCs, including encounter logic, player guidance, companion interactions, and authored gameplay behaviors.
• Prototyped narrative and environmental puzzles, interactive objects, and gameplay sequences, iterating from early concepts through production.
• Integrated interactive cinematic sequences and narrative gameplay in collaboration with design, engineering, art, audio, and narrative disciplines.
• Translated design intent into production-ready gameplay features using UE4 Blueprint and C++, supporting technical implementation and iteration throughout development.
• Authored and maintained extensive design and scripting documentation covering gameplay systems, technical implementation, workflows, standards, and cross-disciplinary development practices.
• Established studio-wide standards and best practices for file organization, naming conventions, Blueprint scripting, and maintainable development workflows.
TECHNOLOGIES / AREAS
UE4 · C++ · Blueprint · Gameplay Systems · AI · UI · Progression · Inventory · Puzzle Design · Interactive Cinematics · Narrative Systems · Technical Documentation · Perforce · UGS · JIRA · Codecks
PERIOD
2021.04 — 2021.09
LOCATION / TYPE
PHILADELPHIA, PA
EDTECH GAME DESIGNER & EDUCATOR
LAVNER EDUCATION
ROLE OVERVIEW
Game designer and educator developing interactive STEM learning experiences while helping establish the company’s first in-house game development studio.
KEY CONTRIBUTIONS
- • Designed and implemented levels, puzzles, player customization, and player attributes for a STEM educational game using Roblox Lua.
• Supported the launch of the company’s first in-house game development studio through rapid prototyping, documentation, project management, and playtesting.
• Authored game development and programming curriculum materials and taught them to summer camp students.
TECHNOLOGIES / AREAS
Roblox · Lua · Game Design · Level & Puzzle Design · Educational Game Design · Curriculum Development · Figma
PERIOD
2020.08 — 2020.11
LOCATION / TYPE
REMOTE
SOFTWARE ENGINEER INTERN
SURVIOS
ROLE OVERVIEW
Software engineering intern hired to explore rapid game prototyping with Lua-based engines as an alternative prototyping workflow within an Unreal Engine / C++ production environment.
KEY CONTRIBUTIONS
- • Independently prototyped four competitive multiplayer games in three months using Roblox Studio and CORE Engine.
• Explored melee team-based PvP, deathmatch, and PvE + PvP battle royale concepts through rapid gameplay prototyping.
• Evaluated the rapid-prototyping capabilities of Lua-based game engines for a studio whose primary development pipeline was built around Unreal Engine and C++, presenting findings directly to the CTO and Lead Designer.
TECHNOLOGIES / AREAS
Roblox · Lua · CORE Engine · Multiplayer Prototyping · Gameplay Engineering · Rapid Prototyping
02 / EDUCATION
PERIOD
2018 — 2020
MS, Games & Playable Media
UC Santa Cruz
PERIOD
2014 — 2017
BS, GAMES TECHNOLOGY
LIMKOKWING UNIVERSITY OF CREATIVE TECHNOLOGY
03 / SKILLS & TOOLS
01
GAME DESIGN
02
TECHNICAL
03
ENGINES & DEVELOPMENT
04
DESIGN & CREATIVE TOOLS
Gameplay Systems
Combat & AI
Level & Puzzle Design
UX & Progression
Prototyping
Technical Design
Systems Architecture
Data-Driven Design
Tools & Pipeline Development
API & Platform Integration
Unreal Engine
Unity
Roblox
Godot
GameMaker
HTML & CSS
JavaScript
TypeScript
Git
Canva
Figma
Adobe Creative Suite
Blender
GIMP
Maya