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RESUME

01 / EXPERIENCE

PERIOD

2025.11 — PRESENT

LOCATION / TYPE

ASSISTANT SYSTEMS ARCHITECT

REMOTE

Our English

ROLE OVERVIEW

Technical game designer and systems architect leading game development, systems architecture, production workflows, platform integration, and cross-functional delivery for an AI-powered English learning platform.

KEY CONTRIBUTIONS

  • • Led five educational games from prototype to launch in 11 months across Unity WebGL and HTML5, overseeing gameplay systems, technical implementation, production workflows, and delivery across web and LMS environments.

    • Led a three-person production team supporting ongoing content updates, delegating and reviewing CSV changes, build generation, deployment, and release preparation while maintaining technical standards and delivery quality.

    • Designed and implemented systems spanning gameplay, progression, scoring, feedback, level and journey flows, runtime modes, responsive UI, player data, and platform integration.

    • Established comprehensive technical and design documentation across the game development pipeline, including tutorials, implementation guides, design specifications, scripting standards, data architecture, build and deployment procedures, integration guides, QA workflows, and troubleshooting references—turning recurring processes into standardized, repeatable team workflows.

    • Designed scalable CSV/JSON content and player-data architecture and built internal authoring, administration, QA, conversion, and SCORM build tools to streamline content production and reduce repetitive manual work.

    • Designed and developed an earlier Marketplace web experience and leaderboard system, then integrated the game portfolio with the current production Web App through runtime messaging and player-data flows supporting identity, game context, progression, scores, rewards, avatars, and completion events.

    • Owned complex cross-platform development and delivery across Unity WebGL, HTML5, Azure, GitHub, Web App integration, and SCORM/LMS environments, collaborating with curriculum, design, engineering, QA, external development teams, and platform partners to diagnose integration issues and deliver production-ready systems.

TECHNOLOGIES / AREAS

Mobile / PC · HTML / CSS / JavaScript · Unity C# · Microsoft Azure · GitHub · Photopea 

PERIOD

2022.01 — 2025.03

LOCATION / TYPE

REMOTE

TECHNICAL DESIGNER

EYES OUT

ROLE OVERVIEW

Technical Designer contributing to SLEEP AWAKE from pre-production through release, working across gameplay systems, AI, UI, progression, puzzles, cinematics, and narrative implementation.

Joined EYES OUT during the studio’s development partnership with Epic Games. SLEEP AWAKE was published by Blumhouse Games and showcased at The Game Awards, Summer Game Fest, Tribeca Festival, Future Games Show, and The Horror Game Awards.

KEY CONTRIBUTIONS

    • Owned and developed player-facing systems spanning UI, progression, inventory management, collectibles, lore discovery, tutorials, and related gameplay features.

    • Created AI behaviors for enemy encounters and friendly NPCs, including encounter logic, player guidance, companion interactions, and authored gameplay behaviors.

    • Prototyped narrative and environmental puzzles, interactive objects, and gameplay sequences, iterating from early concepts through production.

    • Integrated interactive cinematic sequences and narrative gameplay in collaboration with design, engineering, art, audio, and narrative disciplines.

    • Translated design intent into production-ready gameplay features using UE4 Blueprint and C++, supporting technical implementation and iteration throughout development.

    • Authored and maintained extensive design and scripting documentation covering gameplay systems, technical implementation, workflows, standards, and cross-disciplinary development practices.

    • Established studio-wide standards and best practices for file organization, naming conventions, Blueprint scripting, and maintainable development workflows.

TECHNOLOGIES / AREAS

UE4 · C++ · Blueprint · Gameplay Systems · AI · UI · Progression · Inventory · Puzzle Design · Interactive Cinematics · Narrative Systems · Technical Documentation · Perforce · UGS · JIRA · Codecks

PERIOD

2021.04 — 2021.09

LOCATION / TYPE

PHILADELPHIA, PA

EDTECH GAME DESIGNER & EDUCATOR

LAVNER EDUCATION

ROLE OVERVIEW

Game designer and educator developing interactive STEM learning experiences while helping establish the company’s first in-house game development studio.

KEY CONTRIBUTIONS

    • Designed and implemented levels, puzzles, player customization, and player attributes for a STEM educational game using Roblox Lua.

    • Supported the launch of the company’s first in-house game development studio through rapid prototyping, documentation, project management, and playtesting.

    • Authored game development and programming curriculum materials and taught them to summer camp students.

TECHNOLOGIES / AREAS

Roblox · Lua · Game Design · Level & Puzzle Design · Educational Game Design · Curriculum Development · Figma

PERIOD

2020.08 — 2020.11

LOCATION / TYPE

REMOTE

SOFTWARE ENGINEER INTERN

SURVIOS

ROLE OVERVIEW

Software engineering intern hired to explore rapid game prototyping with Lua-based engines as an alternative prototyping workflow within an Unreal Engine / C++ production environment.

KEY CONTRIBUTIONS

    • Independently prototyped four competitive multiplayer games in three months using Roblox Studio and CORE Engine.

    • Explored melee team-based PvP, deathmatch, and PvE + PvP battle royale concepts through rapid gameplay prototyping.

    • Evaluated the rapid-prototyping capabilities of Lua-based game engines for a studio whose primary development pipeline was built around Unreal Engine and C++, presenting findings directly to the CTO and Lead Designer.

TECHNOLOGIES / AREAS

Roblox · Lua · CORE Engine · Multiplayer Prototyping · Gameplay Engineering · Rapid Prototyping

02 / EDUCATION

PERIOD

2018 — 2020

MS, Games & Playable Media

UC Santa Cruz

PERIOD

2014 — 2017

BS, GAMES TECHNOLOGY

LIMKOKWING UNIVERSITY OF CREATIVE TECHNOLOGY

03 / SKILLS & TOOLS

01

GAME DESIGN

02

TECHNICAL

03

ENGINES & DEVELOPMENT

04

DESIGN & CREATIVE TOOLS

Gameplay Systems
Combat & AI
Level & Puzzle Design
UX & Progression
Prototyping

Technical Design
Systems Architecture
Data-Driven Design
Tools & Pipeline Development
API & Platform Integration

Unreal Engine
Unity

Roblox
Godot

GameMaker

HTML & CSS
JavaScript
TypeScript
Git

Canva

Figma
Adobe Creative Suite
Blender
GIMP

Maya

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