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Hopper
Gameplay Programmer & 2D Artist · Team of Two Hopper is a 2D puzzle platformer about a frog explorer trapped inside a dangerous underground cave. The player's goal is simple: climb through each level and reach the gate at the top. Along the way, Hopper must navigate platforms, spikes, moving hazards, crossbows, and ghosts while dealing with a central mechanic that constantly changes what can and cannot be seen. I developed the project as part of a two-person team, leading gam

Yitong Hu
6 days ago2 min read


Lion Dance
Gameplay Programmer · Team of Three Lion Dance is a 2v2 competitive platformer inspired by the traditional Chinese lion dance. The central idea came from the way a real lion dance requires multiple performers to coordinate inside a single costume. In the game, two players control one lion together: the “Head” player controls the front half, while the “Ass” player controls the rear half. Two teams race through a vertical obstacle course to reach the princess at the top first.

Yitong Hu
Sep 282 min read


Apploid Ballfare
Programmer · One Last Game Production Apploid Ballfare is a casual multiplayer sports game combining elements of rugby and dodgeball with third-person shooting and grappling-hook traversal. Two teams compete to carry a golden ball into the opposing team's goal. Players can attack opponents using smaller projectiles; getting hit causes the player to respawn and drop the golden ball. A grappling hook provides an additional high-speed traversal option across the arena. I worked

Yitong Hu
Sep 282 min read


Weapon Merge
Weapon Merge began as a three-hour game jam project and later evolved into a cross-platform casual game released on iOS, Android, and WebGL. The original prototype was created for Mini Jam 73, whose theme was “Power” with a limitation of displaying only five colors on screen at once. We interpreted the theme as weapon power and developed a physics-based merging game around increasingly powerful weapons. The core interaction is simple: a mechanical claw moves above a battlefie

Yitong Hu
Sep 283 min read


BLACK WHITE BEAR
Solo Developer Black White Bear is a narrative game about identity, difference, discrimination, and belonging. The project was inspired by the historical introduction of the giant panda to Western science. When missionary and naturalist Armand David sent panda specimens from China to Europe in the nineteenth century, the animal's unusual black-and-white appearance initially faced skepticism from people unfamiliar with the species. I used this history as the foundation for an

Yitong Hu
Sep 272 min read


Unhappening
Technical Designer / Multimedia Specialist · Remanom Games Unhappening is a narrative post-apocalyptic psychological horror game developed by Remanom Games. Built in Unreal Engine 5, it combines 2.5D side-scrolling exploration with environmental storytelling, atmospheric presentation, and light-driven gameplay. I worked as a Technical Designer & Multimedia Specialist, contributing to gameplay presentation, accessibility, visual and audio implementation, playtesting, and Chine

Yitong Hu
Sep 272 min read


DreadReign: The Shadow Fortress
AI Designer · Mechanical Moonworks DreadReign: The Shadow Fortress is an arcade-style dungeon crawler that combines first-person action with party-based dungeon crawling. Players control a party of heroes fighting through ruins and catacombs against groups of enemies, eventually confronting an ancient resurrected evil. Players can choose and customize their team, use primary and secondary abilities, and select from heroes with different combat roles, including the Grave Knigh

Yitong Hu
Sep 262 min read


MathSmith | 数锻
Solo Developer MathSmith is a bilingual educational math game built in Godot. Instead of evaluating only the final answer, the project turns the reasoning between a question and its solution into the playable experience. I designed MathSmith as a portfolio project exploring the intersection of technical design, educational game design, data-driven systems, adaptive learning, learning analytics, and content-authoring tools. PROJECT LINKS Play MathSmith on itch.io Get MathSmith

Yitong Hu
Sep 266 min read


Truants
Creative Director / Lead Game Designer · True Ant Games Truants is a 2D narrative mystery game played entirely through a simulated computer operating system. The player takes the role of Scott Bowers, a university professor whose ordinary day is disrupted when an anonymous user begins interfering with one of his online documents. Through simulated software, websites, documents, messages, and other digital interactions, the player investigates a suspicious mental health center

Yitong Hu
Aug 315 min read


SLEEP AWAKE
Technical Designer · EYES OUT SLEEP AWAKE is a first-person psychological horror game published by Blumhouse Games, built around atmosphere, tension, and the unstable boundary between sleep and waking. As Technical Designer, I worked across gameplay systems, UI architecture, puzzles, interactive storytelling, and production-facing tools and workflows—bridging creative design intent with robust, player-facing implementation. PROJECT OVERVIEW Role: Technical Designer Studio: EY

Yitong Hu
Aug 123 min read
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