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Hopper (Unity3D)
In our 2D platformer game, Hopper, the player plays as the frog explorer who has the same name. Hopper accidentally falls down into a deep dangerous cave and he must climb up to the ground, so the goal of the player is reaching the gate on the top of each level. The player has basic movement which includes running towards left or right and jumping up by pressing arrow keys or WASD keys. Since the face of Hopper is much larger than his body, the player can stay on or jump from

Catwalk (Unity3D)
Survive the cat modeling industry. It's not all rainbow and sunshine, you have to a debt to pay. Created in 100 hours for ExtraCredits Game Jam 2019. We are continuing to work on the game and bringing it beyond Game Jam! Engine: Unity3D(C#) Platform: PC Category: 2D/Simulation/Casual/Game Jam Team of four: Eunice Lim, Yitong Hu, Ernes Railey, Zac Emerzian Role: - led in game design, gameplay programming, system design, UI programming - Participated in 2D art, QA, version co
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